September 22, 2021 – The Dominion 14th expansion is Allies and new details have been announced. Publisher Rio Grande has shared a short synopsis and cover art for the new set that is due out in December 2021. Dominion was originally released in 2008 and invented the now very popular and long-standing deck-building genre.
The hook of this genre is that working together is now an option, which means the spoils will be split, but it could also mean that the bounties are high enough to make it worth it. Considering Dominion has always been considered to be one of those games that some criticized as “solitaire with other people” so this could be an interesting angle. The new expansion has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.
FOR MORE: Dominion Expansions Guide – All Ranked
ABOUT DOMINION ALLIES EXPANSION
It’s a celebration! People are dancing in the streets, and riding horses through the dancehalls. You’ve finally formed an alliance with the barbarians to the north. Instead of the streets running red with blood, they’ll run, well, the usual color, let’s not focus on what color the streets run. The point is, there’s peace. Sure negotiations were tricky. The barbarians are uncouth; they have no five-second rule and stick out the wrong finger when drinking tea. There are perks too though. They’ve given you skulls to drink mead out of, and spices to get rid of the skull aftertaste. And you’ve given them stuff in return: forks, mirrors, pants. It’s great for everyone. And with this treaty out of the way, you can get to work on your other neighbors. Soon, all the allies will be yours.
“Dominion: Allies” is an expansion, and cannot be played by itself; to play with it, you need the Basic cards and rule book (Dominion provides both). Dominion: Allies can also be combined with any other Dominion expansions you have.
A new set of 10 action cards each game and the standard treasure/victory cards are available for purchase. Everyone starts with the same basically nothing and has to buy cards and build up a deck to draw more and more powerful cards to get to big victory points. To acquire new cards you use money cards you add to your deck throughout the game to purchase things. You get one action and one buy per turn unless cards say otherwise, and it is up to you to put together the best combos and paths to get the right mix of cards. Strategy comes in thinking about the size of your deck, which can be both a blessing and a curse. The game ends once any three piles are gone and whoever has the most points in their deck wins. For 2 – 4 players, games last about 30 minutes.