Our Facility 07 review, what we have to say about the game of exploration and espionage with a battle royale twist. This is a semi-cooperative game that has you breaking into a custom lab to hack the mainframe for destruction and steal as much data as possible before time runs out. The game is a lot of fun but the best thing about it is that it brings the light humor to espionage that you have grown to expect from franchises such as Chuck, Archer and Austin Powers. You could have a fun time just enjoying all the different characters, equipment and flavor text.

We took a look across fun, replayability, player interaction, quality and art & style to come up with the overall score for our Facility 07 review. See the breakdown by category below.

FOR MORE: Interview with Facility 07 Creators | Facility 07 Kickstarter Page


Fun (7 out of 10)

For the fun section of the Facility 07 review, we award a solid 7 out of 10. This is a game where you need to explore an unknown facility, room by room and deal with the guards and events that happen. You are equipped with a variety of tools and your own unique player ability to take it on. The game unfolds similar to how games like Betrayal At House On The Hill do with the first half being all about your exploration choices and then the second half being all about dealing with the storm you have unleashed.

The mechanics and intension are there. You need that, but you also need balance or it is all for nothing. After playing a few times, it is clear this game has it. Sometimes you are battling it out with other players and sometimes it is important you are all buddies. Sometimes brute force is needed and sometimes it is all about finesse. With a narrative game like this, it is all in the execution, and the makers of this game do a great job.

Replayability (7 out of 10)

For the replayability section of the Facility 07 review, we award a solid 7 out of 10. One thing that is great about this game is that you decided how big the Facility you are about to explore is. This level of modularity is really nice and something you just do not see very often.

With a game like this, good replayability comes in many things changing from game to game. That is certainly the case here, the rooms you deal with, the evil forces, your character, your goals and the tools you need to use to deal with hurdles dramatically changes from game to game. The journey is what makes a game like this shine, not the mechanics, and with the level of customization and surprise that each game brings allows for an experience you can take on over and over again.

Player Interaction (7 out of 10)

For the player interaction section of the Facility 07 review, we award a solid 7 out of 10. You have many decisions to make when it comes to player interaction and that is a wondeful thing. In a semi-cooperative game everyone is kind of working together, but at the end there can be only one so it is important to keep both eyes open. This game plays into that system well, you are working together but you also have a lot of options to help push things your way.

You can daze or leave your fellow agents for dead and you can steal their data. Just because cooperation is in the title, don’t think this is a friendly experience, if you are not ready to turn on one of your fellow agents, you might not like this one. You might not neccesarily have to take people out, but you will definetly need to throw someone else under the bus when the going gets tough.

Quality (7 out of 10)

For the quality section of the Facility 07 review, we award a solid 7 out of 10. Games like these are really hard to pull off because one character or weapon that is stronger than any other could throw everything out of whack. Balance is very important in narrative adventure exploration games like this and Facility 07 is a well oiled machine. The game scales, you can have different motivations and approaches and it all fits together well.

As for the components and everything you need to play, solid stuff across the board. You have a variety of things that helps you pivot, mark and do everything you need to. It all makes sense and all supports the theme and gameplay well.

Art & Style (8 out of 10)

For the art & style section of the Facility 07 review, we award a great 8 out of 10. This game could have easily been a generic and not exciting thing but everything is accentuated by the wonderful and unique theme that touches every aspect of this gameplay journey. The espinoge is real and serious but it adds just the right amount of levity to bring the humor and lightness.

Drawing inspiration from characters like Austin Powers, Archer and Chuck, the game brings its unique style to a story genre that you just do not get very often. Everything supports this theme well, from iconography of things like flame thrower bagpipes to the villains and story to drives your way. It is not all humor, there is certainly plenty of John Wick and other iconic characters you want to kick a little butt with.


Facility 07 Review | Board Game Halv

Facility 07 is a wonderful game of exploration and espionage with a battle royale twist. You do not see games that brings this lightness to the espionage genre in the way that some iconic franchises in the space do. This is a fun adventure to take on and with all the modularity and ever changing options, it is one that you can take over and over and is always a good time. This has been our Facility 07 review.

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Editor's Rating:

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