Continue if you are looking for games like Ripple Rush and are curious about what similar games to play next. In the game, you have your own player sheet, which shows four columns of symbols (square, circle, triangle, hexagon), with eight symbols in each column. On a turn, each player draws a card from the deck, then (if possible) you write the number on that card in the column matching the depicted symbol. Big chains mean big points.
To determine this list we broke down Ripple Rush to what it is. This is an incredibly lightweight flip-n-write game. This takes one very important mechanic and surrounds it with shapes and colors. The idea is that numbers (parts of paths) are going to come up randomly and you need to fit them into a line in numeric order. Easy at first, but hard as spaces become limited. If you are looking for something similar, you have come to the right place. We took all this into consideration and came up with this list of the 5 board games like Ripple Rush.
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#05 | Metro X
Metro X makes the list of games like Ripple Rush because it is also about making long links amongst a few different options. It is much more complicated than just putting numbers in order, but both games lean heavily on the roll-n-write mechanic where decisions are made one at a time and space gets increasingly scarce.
Players create subway networks by filling in the station spaces on their individual game sheets. Using the numbers revealed by the cards, all players fill up their subway map with Xs in the station spaces. However, the number of times they can add stations to each line is limited, so they have to make tough choices. Players can score many points by getting their star bonuses in stations with many intersecting routes. For 1 – 99 players, games run about 20 minutes.
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#04 | Second Chance
Second Chance makes the list of games like Ripple Rush because it is another simple roll-n-write that is jam-packed with bright colors to keep things interesting. Instead of fitting numbers into a row as space becomes tighter, here you are doing the same thing with shapes. Both games are on the same level of lightness and simple mechanics.
Player starts with a 9×9 grid that they want to fill as completely as possible. Everyone receives a different card with a starting shape and marks off its spaces on their grid. Every turn, two puzzle shape tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Not being able to use triggers a “second chance” and failing that is a loss. For 1 – 6 players, games run about 10 – 15 minutes.
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#03 | That’s Pretty Clever
That’s Pretty Clever is a different kind of roll-n-write game but it makes the list of games like Ripple Rush because of the grid score trigger mechanisms. As you are thinking about scoring, completing certain rows of columns will trigger scoring bonuses to fill in gaps elsewhere. Ripple Rush doesn’t have too many elements, but this unique scoring waterfall is one of them.
Players take turns rolling six 6-sided dice, each with their own distinct color. Those colors correspond to different scoring areas. You have three rolls where you chose a die each time, though you are limited by the lowest numbers unless you want to make some sacrifices. The scoring each is their own puzzle, like filling in a grid or getting certain numbers at certain times. When it is not your turn, you also get opportunities to benefit from what your opponents don’t play. For 1 – 4 players, games run about 30 minutes.
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#02 | Rolling America
Rolling America makes the list of Ripple Rush because it is another roll-n-write on the very simple side that comes down to one very specific mechanic. You have colored dice and depending on what comes up, you need to add a number to a space in a grid. Instead of having to go in a row, it is more Sudoku style with numbers added having to be within 1 of a space it is next to.
On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. For 1 – 99 players, games run about 15 minutes.
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#01 | Welcome To
Welcome To takes the top spot on the list of Ripple Rush because it is basically the same game but with a theme and a ton more bells and whistles. The core of the game is the same, you have rows and as numbers come up you need to fill them in somewhere with not many rules except that everything needs to end up in chronological order and space increasingly gets tight. Welcome To just kicks it up a notch with great thematic driven set collection.
You are the mayor of a small little town in American suburbia circa the 1950s and you need to put together a better city than all the other players. Your sheet is three rows of empty houses and various amenities like pools, parks and spots for fences. Each turn three combinations of street numbers and actions are flipped. You pick one set and add those to your neighborhood. House numbers need to go in order and space fills up. For 1 – 100 players, games run about 25 minutes.