Step-by-step instructions on how to play One Night Ultimate Werewolf Board Game. This is a fun deduction party game that is built for a big group. It is quick, light, and all about being a vehicle for your group to emerge themselves in their character for a brief moment and have some fun. It is silly and there is not much too it, but it is a fantastic primer for any get-together. This is our definitive guide on how to play One Night Ultimate Werewolf.

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This is a fast game in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf…because all it takes is lynching one werewolf to win. Learning how to play One Night Ultimate Werewolf is easy, but being the master communicator and deductor of your group is the tough part. For 3 – 10 players.


Time Needed: Approximately 10 minutes.

This is a step by step guide for how to play One Night Ultimate Werewolf the popular deduction party board game. Additional notions and special rules can be found below the list. These will be referenced for your convenience.

1. SETUP | Put Out Player Tokens
The first step to how to play One Night Ultimate Werewolf is to put out the role tokens. These are circular discs that match each of the available roles. Set them to the side, their point is to be used in the player discussion in between rounds.

2. SETUP | Deal Out Player Roles
The other component besides the discs is the role cards. Depending on the number of players, you will use a certain combination of the cards. You for, example, always need the villagers and werewolf, but as more people come in add roles like the Drunk and the Troublemaker. Each player gets one and it is a secret.

3. SETUP | Center Cards
After everyone gets a role, there should be three remaining cards (due to your overall starting configuration which is based on the number of players). Put these in the center as the mystery cards that may or may not be interacted with throughout the game. Everyone should put there own role card in front of them in a way that everyone can reach everyone else. This is the final step of setup before gameplay in how to play One Night Ultimate Werewolf.

4. GAMEPLAY | Night Phase (Actions)
There is an order where the roles take turns opening their eyes and doing different things like the Troublemaker swaps players cards and the werewolf gets to see where the other werewolf are. A player reads this script or it can be read by the official companion app.

5. GAMEPLAY | Day Phase (Discussion)
This phase is all about communication and is where the token discs come into play. Based on the knowledge you received during the night phase you want to share that with everyone. Trouble is they do not know if you are lying. The townsfolk need to try and band together to find a werewolf and the werewolf needs to lie and throw players of their scent.

6. GAMEPLAY | Final Vote
After five minutes of everyone sufficiently discussing everything they need to, there is a final vote. Count down and at the same time, everyone points to who they think is the werewolf. The majority winner is who is chosen and depending on how that goes a winner is chosen.

7. WINNING | You Are A Villager and Slay the Werewolf
Teams win as a whole, depending on your role you are either part of the Villager team of the werewolf team. If you are on the villager team and the vote successfully happens to kill a werewolf, your team wins.

8. WINNING | You Are a Werewolf and You Evade Capture
On the other side, if you are part of the werewolf team, you will win the game if the vote successfully ends on any character that is NOT the werewolf.



  • #1: Doppelgänger
  • #2: Werewolves
  • #3: Minion
  • #4: Masons
  • #5: Seer
  • #6: Robber
  • #7: Troublemaker
  • #8: Drunk
  • #9: Insomniac
  • #9a: Doppelgänger/Insomniac
  • Never: The Villagers, the Tanner and the Hunter


At night, all Werewolves open their eyes and look for other werewolves. If no one else opens their eyes, the other Werewolves are in the center. Werewolves are on the werewolf team.

The Villager has no special abilities, but he is definitely not a werewolf. Players may often claim to be a Villager. The Villager is on the village team.

Immediately following the Werewolf phase at night, the Minion wakes up and sees who the Werewolves are. During this phase, all Werewolves put their thumbs up so the Minion can see who they are. The Werewolves don’t know who the Minion is. If the Minion dies and no Werewolves die, the Werewolves (and the Minion) win. If no players are Werewolves, the Minion wins as long as one other player (not the Minion) dies. This role can be a very powerful ally for the werewolf team. This Minion is on the werewolf team.

At night, the Robber may choose to rob a card from another player and place his Robber card where the other card was. Then the Robber looks at his new card. The player who receives the Robber card is on the village team. The Robber is on the team of the card he takes, however, he does not do the action of his new role at night.

When using the Masons always put both Masons in the game. The Mason wakes up at night and looks for the other Mason. If the Mason doesn’t see another Mason, it means the other Mason card is in the center. Masons are on the village team.

At night, the Troublemaker may switch the cards of two other players without looking at those cards. The players who receive a different card are now the role (and team) of their new card, even though they don’t know what role that is until the end of the game. The Troublemaker is on the village team.

At night, the Seer may look either at one other player’s card or at two of the center cards but does not move them. The Seer is on the village team.

The Drunk is so drunk that he doesn’t remember his role. When it comes time to wake up at night, he must exchange his Drunk card for any card in the center, but he does not look at it. The Drunk is now the new role in front of him (even though he doesn’t know what that new role is) and is on that team.

The Tanner hates his job so much that he wants to die. The Tanner only wins if he dies. If the Tanner dies and no Werewolves die, the Werewolves do not win. If the Tanner dies and a Werewolf also dies, the village team wins too. The Tanner is considered a member of the village (but is not on their team), so if the Tanner dies when all werewolves are in the center, the village team loses. The Tanner is not on the werewolf or the villager team.

If the Hunter dies, the player he is pointing at dies as well (regardless of how many votes his target receives). The Hunter is on the village team.

The Insomniac wakes up and looks at her card (to see if it has changed). Only use the Insomniac if the Robber and/or the Troublemaker are in the game. The Insomniac is on the village team


  • 16x Role Cards
  • 16x Role Tokens
  • 1x Instruction Book


We hope you can now say you know how to play One Night Ultimate Werewolf. This quick party game of deduction is great for a large group of people of all ages. The rules are very simple but the outcome can vary dramatically. This role-based game is a fun one to jump into and take on the townsfolk or werewolf of this small little village.