This is the Kingdomino vs Patchwork game comparison showdown. This is an easy game to make because the point and gameplay of these games are pretty much the same, draft and bring into your own puzzle. Each is its own thing and can coexist but they have their pros and cons. We dive deep into both. Learn a little about the games then check out our Kingdomino vs Patchwork notes and final verdict.
ABOUT THE GAMES
About Kingdomino (2016): The game uses tiles with two sections, similar to Dominoes. Every turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. Your goal is to make touching groups of the 6 different types of terrain with as many crowns as possible.
FOR MORE: Kingdomino Page | Buy Kingdomino
About Patchwork (2014): You compete against another to build the most aesthetic patchwork quilt on a personal 9×9 game board. To start play, all the patches are laid out at random in a circle with a marker placed directly clockwise of the 2-1 patch. On a turn, a player either purchases 1 of the 3 patches standing clockwise of the spool or passes. Lots of complexity ensues and it is up to you to masterfully put together these odd patch pieces into strategic point clusters that give you big points.
FOR MORE: Buy Patchwork
KINGDOMINO VS PATCHWORK ANALYSIS
Theme: Kingdomino and Patchwork are not even close on theme. Kingdomino is about a large vast kingdom in a specific time period. Patchwork is about a small quilt in a non-specific time period. Both themes stress the importance of putting the right piece in the right place, but that is about it.
Gameplay: These games play very similar. You need to draft from a central pool and take what you get into your personal grid to make clusters of big points as your space slowly runs out. Both are about set collection but Patchwork has more of a puzzle aspect.
Mechanics: Drafting is key in both to get things. Patchwork is only 2 players, so to compare those scenarios, Kingdomino takes the edge on this because of the present and future implications of your decision. Scoring is more complex and interesting in Patchwork, but there is something solid about how scoring in Kingdomino comes together.
Time Commitment: These play about in the same manner, they are both around the quick 25 minute mark.
Player Count: Both games have a satisfying, and similar, player count at 2 players, but Kingdomino also has 3 – 4 players. Since both games utilize the same king of tricks, the gameplay based on player count matters in similar ways.
Cost: Both are on the lower end of a nicer shelf game. They are not the $30 – 80 of a big component game but it is not the $15 of a straigh card or roll-n-write game. Kingdomino is newer and well known but they are around the same price point.
Verdict For the Shelf: Kingdomino (68% of the time) and Patchwork (32% of the time). It really is a 50/50 coin flip between these two games, but the versatility of the 2 – 4 players in Kingdomino vs Patchwork only being for 2 players is a lot of missed opportunities. Each game is top of class and has slight tweaks to the game play that will just make it interesting enough to be its own fun thing. You could go either way.
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