PHOTOSYNTHESIS BOARD GAME

Photosynthesis is an interesting puzzle wrapped in an engine-builder all set to the glorious theme of nature. In the game, you need to strategically place trees on a grid to maximize the sunlight you are getting as well as the shade you are throwing on opponents.

A sun rotates around the board and if its ray hits your tree you gain points to buy more trees or grow what you currently have. If you are blocked by a tree, no light and no points. Since the sun rotates, it is hard to figure out exactly where to go to best maximize your results. Regardless, this is that medium weight engine builder you have been waiting for your whole life.

RELEASE YEAR: 2017

PLAYERS: 2 – 4

GAME TIME: 30 – 45 minutes

GENRE: Medium Engine-Builder

PHOTOSYNTHESIS - INTERESTING FACTS

Photosynthesis was designed by Italian designer Hjalmar Hach who has created other games such as Railroad Ink, Dragon Castle and The King's Dilemma.

The game is published by Blue Orange Games, the gaming company behind other games such as Kingdomino (Spiel des Jahres winner), New York 1901 and Blue Lagoon.

PHOTOSYNTHESIS - FAQ

The youngest player gets the first player token and starts the game.
The base game comes with (1) Blue, (2) Red, (3) Yellow and (4) Green.
There are several trees that are referred to as sycamores. One is a variety of maple. Oak has the acorns, maple has the whirlybirds, pine has pine cones, and linden/basswood has the nutlet.
Light points accumulate from round to round, but a player may not have more than 20 light points at any given time. Any additional points earned are not scored, and cannot be used.
No, like in real life, once the tree is there, it is there for its lifecycle. The only way to get rid of it is to fully mature it and collect the final points.
During their turn, a player cannot carry out more than one action on the same space on the main board. Once a player has acted upon a space on the main board, that space is considered activated and cannot be used again by this player on that turn.
Yes. Collecting a tree is considered part of grow action on that space, and therefore a player may not plant a seed in the space where he in the same turn collected a tree.

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