Risk is a classic strategy game that has stood the test of time and deserves your respect. There may have been some key advances in the field but you can’t deny the power of Risk’s core dice mechanic. It is a rite of passage to play and finish a long Risk game in your life. This game of world domination is about one thing, building enough armies to conquer your opponents and as much land as possible. It is fairly simple and takes a very long time, but it is a very strategic and rewarding game. This is the Risk review.
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RISK REVIEW by BOARD GAME HALV
– CATEGORY BREAKDOWN –
Fun (6 out of 10)
It is adrenaline city, every calculated attack accompanied by high-pressure dice roll one after another each time with everything on the line. One number off could mean everything. This game is all about the tug of war between offense and defense, when to attack and when to hold. Once you go for it you go hard. It is a truly masterful process, but then again it is a little one-note.
Replayability (3 out of 10)
Playing a game of risk is exhausting, to want to play again after that takes a special person. Don’t get me wrong, one of best moments in my life was playing Risk on a Tuesday from 6 pm – 1 am, then at 1 am everyone looked at each other with the look of “one more” and played a second game from 1 am – 7 am. But it is hard to do. It is also the same game every time. A masterful accomplishment for 1957 but not for the short attention span of today.
Player Interaction (8 out of 10)
It is mostly player interaction, world domination is about pure war. How you roll against another player is going to decide everything. In bigger games, it is also going to be key to strike up the right alliance. At the end of the day, it is up to you though, when to hold and when to bombard.
Quality (7 out of 10)
Risk has held up and is still fun today after years with no change. The game is incredibly well crafted and few games can claim to come up with such a strong core dice mechanic that help shaped tabletop as we know it. The game is also equipped with several meticulously designed military figures and a perfectly balanced and thought out world.
Art & Style (6 out of 10)
Even though the game has remained the same, the materials and design have changed drastically. Original versions used crude rectangle pieces to denote troops but now there are distinct figures that properly represent an infantry, cannon and cavalry respectively. There is lots of history here but it is all very run of the mill.
– IN CLOSING –
When you think classics, Risk is up there with Monopoly and Scrabble in the hall of fame. There are games we would recommend buying before you buy Risk, but if you find yourself with some time and an opportunity to play, you take it. We hope this Risk review has been helpful.
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